VIT World Project

Technology. A planet-wide push of countless interconnected pieces. Today, we find ourselves surrounded by information. So much is happening…so many breakthroughs; it is easy to focus on one part of the puzzle and lose sight of a “big picture." Which of the many coming changes will most affect the way we live?

VIT is one group's attempt to keep watch.

"Technology is a broad concept that deals with a species' usage and knowledge of tools and crafts, and how it affects a species' ability to control and adapt to its environment." - Wikipedia

The VIT World Project enters Second Life with the aim to promote development and use of Virtual Reality (VR) technologies. The newly acquired space in the Quiricosta region (SLURL) is dedicated to fostering such a collaborative development program.

What do you want to see in Second Life? What - of tomorrow - have you learned today?

Biology

Life, by opposition to death or inanimated, is a condition being manifested by growth through metabolism, reproduction, and the power of adaptation to environment through changes originating internally. (Wikipedia http://en.wikipedia.org/wiki/Life)

Technology

“Technology” became an entire category of terminology when the MIT Sloan School of Management, in seeking to identify emerging ways of working, created a research and education database to create a fresh approach (Inventing the Organizations of the 21st Century http://ccs.mit.edu/21c/index.html).

The Singularity

Virtual Worlds

Virtual Information Technology

Summary


Create a “hive mind”, a group of forward thinking people who are focused on their individual specialty but collaborate on the “big picture”.

Virtual Information Technology is fragmented and many of the pieces of this puzzle will come together to produce some amazing results. As a result of studying the “big picture” view of Virtual IT, it will result in a greater awareness of the approaching mega technological tsunamis. From that knowledge we will benefit immensely.

Look back 1, 2 or 5 years ago and think of the all things we use in our daily lives that didn’t exist back then. Look at the major advances every year in cell phones, software, PCs etc. It has become increasingly difficult to just keep pace with our changing world. The rate of change is increasing at an amazing pace.

What will we have in the next 50 years? Ray Kurzweil in his book, The Singularity is Near, gives us some good insight. He predicts that we’ll see the equivalent of a century of progress—at today’s rate—in only twenty five years.

So what is Virtual Information Technologies? Everything boils down to information. Information Technology has evolved over the last 50 years or so and is entering a new exciting phase. Ray Kurzweil puts it this way, “Everything—including physical products, once nanotechnology-based manufacturing becomes a reality in about twenty years—is becoming information”. (ref. SN, p. 56)

Since everything boils down to information, The Virtual Information Technology World Project (VITWP) is a look into the future. It will be a professional organization that’s designed as a center of information and knowledge and encourages collaboration, for both private and commercial product development.

Information and Practice – The objective of VIT World Project is to provide a center of excellence in the knowledge of emerging Virtual Information Technology tools and future Education & Learning methods that will greatly benefit mankind.

Biology

Living organisms follow a cycle of

Technology

Technology is a broad concept that deals with a species' usage and knowledge of tools and crafts, and how it affects a species' ability to control and adapt to its environment. (Wikipedia http://en.wikipedia.org/wiki/Technology)

“Technology” became an entire category of terminology when the MIT Sloan School of Management, in seeking to identify emerging ways of working, created a research and education database to create a fresh approach (Inventing the Organizations of the 21st Century http://ccs.mit.edu/21c/index.html).

Virtual Information Technology

The Singularity

So what is the Singularity? The following are a few key points from Ray Kurzweil’s book, The Singularity is Near.

* “It’s a future period during which the pace of technological change will be so rapid, its impact so deep, that human life will be irreversibly transformed.” (ref. p.7)
* “Understanding the Singularity will alter our perspective on the significance of our past and the ramifications for our future. To truly understand it inherently changes one’s view of life in general and one’s own particular life.” (ref. p. 7)
* “The key idea underlying the impending Singularity is that the pace of change of our human-created technology is accelerating and its powers are expanding at an exponential pace.” (ref. p. 8)
* “This book will argue, however, that within several decades information-based technologies will encompass all human knowledge and proficiency, ultimately including the pattern-recognition powers, problem-solving skills, and emotional and moral intelligence of the human brain itself.” (ref. p.8)
* “Before the middle of this century, the growth rates of our technology—which will be indistinguishable from ourselves—will be so steep as to appear essentially vertical.” (ref. p. 9)
* “There will be no distinction, post-Singularity, between human and machine or between physical and virtual reality. If you wonder what will remain unequivocally human in such a world, it’s simply this quality: ours is the species that inherently seeks to extend its physical and mental reach beyond current limitations.” (ref. p. 9)
* “All the machines we have met to date lack the essential subtlety of human biological qualities. Although the Singularity has many faces, its most important implication is this: Our technology will match and then vastly exceed the refinement and suppleness of what we regard as the best of human traits.” (ref. p. 9)

Virtual Worlds

They are exploding. New things are being implemented everyday. Virtual Worlds are becoming so big that it is now takes up volumes of books and articles to adequately cover the subject. This project will be developed in the 3D world of Second Life.

Education, Learning & Games

By making Education and Learning fun, an entire new educational environment will unfold. VITWG will support the development of virtual world gaming applications for educators and students. VITWG will promote an evolution in teaching and learning, with a goal of making learning fun.

Knowledge Base

A Knowledge Base of information, both on the Web and an in-world library will be developed, in conjunction with the social networking. Through the use and integration of Virtual IT World Technologies, educators and project developers can collaborate to explore and create new modes of learning.

Social Networking

A Social Environment, both through the web and an in-world area where people can meet to share common interests, create relationships and solve problems will be developed.
Social Networking and Social Communities such as Myspace and YouTube offer an interactive, user-submitted network of friends, personal profiles, blogs, groups, photos, music and videos. It also has an internal search engine and e-mail system.

Linkedlin is business focused and mainly used for professional networking. The main purpose of the site is to allow registered users to maintain a list of contact details of people they know and trust. Search Wikipedia for much more in-depth definition of Social Networking and Social Communities.

Social Networking Web sites targeting health care are increasing in popularity. Several new companies have recently launched sites where patients and caregivers can interact in online communities reports Health IT World, Health Care Social Networking Web Sites Taking Off, February 7, 2007. Revolution Health, OrganizedWisdom, Dailystrength and The American Cancer Society are a few such examples.

MIT’s Technology Review, January, 8, 2007, reports that P&G is launching social networking Web sites to connect more with consumers. The report goes on to say: “P&G hopes to gain insight into consumer habits and interests by starting online forums for women to tell their stories and learn from each other about issues such as breast cancer and careers and for people who want to share their entertainment views.”

Cyber Sapiens

The transformation has already begun. As Chip Walter puts it in, Cyber Sapiens, Excerpted from Thumbs, Toes, and Tears, Walker & Co. Co 2006. Published on KurzweilAI.net, October 25, 2006. “Our current situation is unlike anything nature has seen before because we are not simply a by-product of evolution, we are ourselves now an agent of evolution.” He goes on to write, “Each day the lines between biology and technology, humans and the machines we create are blurring. We are already part and parcel of our technology.”

So what is next, virtual reality, telepresence, digital implants and nanotechnology? Direct mind-to-internet communication is not that far off. Currently there are several mind-to-computer communication projects underway, such as reported in the ScienceDaily, Researchers Demonstrate Direct Brain Control of Humanoid Robot, “The humanoid robot saunters across the lab. Responding to cues from a graduate student's brain activity, the robot picks up one of the objects, and carries it to a location of the person's choice.” Neural Systems Lab, CSE University of Washington, December, 15, 2006
NewScientistTech reports, 'Mental typewriter' controlled by thought alone, “A computer controlled by the power of thought alone has been demonstrated at a major trade fair in Germany.” March 9, 2006
Don Melvin reports, We'll all be cyborgs someday, scientist says. “British professor foresees day when most people will be implanted with computer chips.” Austian American, December 23, 2006.
We will be assimilated! A scary thought today but 50 years from now it will be thought of as just another tool. Hopefully, we will have a choice. Our tools have changed the way humans go about their daily tasks, just like the invention of fire and the wheel did years ago. We just have to be aware of and protect ourselves against the “dark side.”

Summary

The rate of change is accelerating faster and faster. This presents both opportunity and challenge and both must be addressed. We are going to see as much technological change in the next 20 years as we have seen in the past 100 years.

Computing power will continue to double about every 12 to 18 months, probably faster, especially when the Quantum Computer comes online. What will your desktop look like in 50 years? I hope I am around long enough to find out. Everything will become faster, better and cheaper. Look at how fast the World Wide Web was formed. How long will it take to form the World Wide Mind?

Intro/Summary

Technology, Biology, Singularity

VIT

World Project

Major Areas of Interest for Future Projects

Objectives | Virtual Assistant

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-Share Alike 2.5 License.